Thursday, October 9, 2025

Blog posting - Sound Projects 1 and 2

Sound Project 1

Project Directions: For this project, me and Sofia had to create a short soundscape that told a story using only sound effects no visuals or dialogue. The goal was to capture a full scene and help the listener imagine what was happening just by hearing the sounds. We started by brainstorming a short 1-to-2-minute scene that could happen in real time. Then we planned out all the noises that would make the story clear, like footsteps, background sounds, or objects being used. 

My Approach: When we started brainstorming, we were very unsure of what we were going to do. Initially we thought of maybe doing a car crash but, after thoughtful consideration we decided on a Fire Drill that took place at school. We imagined a fire starting in class and a student noticing it and pulling the fire alarm, from there the students would leave the building and then one of the administrators would come and put the fire out and after they put it out they walked outside.


Outline and Organization: Writing out every second helped keep us organized. We planned which sounds went where and when to bring them in or fade them out. It also made recording faster since we already knew exactly what to capture, and how we wanted to layer.

 

Editing Resources Used: We used Clipchamp though Office 365 to cut fade and mix the clips. I adjusted the volume of certain effects to make them sound distant or close. 


Reflection: The beginning of our audio project came together well, with footsteps, dialogue, and ambient sounds blending naturally for a balanced and immersive effect. Next time, we'd create more of the Foley sounds ourselves—like we did with the footsteps and fire crackling—since we didn’t realize early on that we weren't allowed to do that. Knowing that now, I’d lean into more creative sound-making from the start.


LoburakAgudelo_soundscape_per2.mp4


Sound Project 2


Project Directions: For this project, we created a video that told a short story using sound. It was an expansion of an earlier project, and this time we focused on adding sound effects and music to match the visuals. We planned out all the noises, recorded some ourselves using Foley techniques, and layered them with other sounds to make the scene feel realistic. The goal was to make viewers better understand the story. 

 

My Approach: My story was about a school kid at lunch who gets really bad food. I wanted to make it serious but also relatable. While brainstorming, I thought about what sounds would make the scene feel real like, kids talking, footsteps, and school cafeteria noise. 

 

Outline and Organization: My outline helped me match each sound to what was happening in the video. For example, I planned when the kid with the smelly food banged his hand on the lunch table out of frustration and discomfort. 

 

Editing Resource Used: I used Clipchamp again for most of the sound editing, and I synced the audio with my video, I made sure to adjust timing and volume, so each effect matched the action. I also faded certain audios to help improve clarity and smoothness. 

 

Reflection: I think I did a great job capturing the word (Tolerant) of the scene and syncing the sounds with the video. The eating and reaction sounds made it come alive. One thing was that the video was not meant for sound, so me and Sam tried to make it, so it did not need sound, that was the only downside.


OWFSound_Agudelo.mp4

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